The iPad Game for Cats has been gaining much attention since its release in December 2010 by iOS developers Hiccup, Inc. The game is exactly as the title says- it's an iPad game for cats. The premise of the game is simple. A red dot travels around a black screen and a noise is produced every time the cat hits the dot. A second level, one where a mouse runs around on a yellow background, is available for $.99 as an in-app purchase. In addition, the game allows you to keep track of your cats "score", or how many times the target has been hit. According to a New York Times article, future upgrades to the game will include options for owners of the competitive kitties to post their scores on social networking sites like Facebook and Twitter.
While some may see The iPad Game for Cats as just another gimmicky app made to sucker a consumer out of a dollar, the popularity of the game suggests a new era of pet interaction is being ushered in. In the aforementioned NYT article, the author mentions a friend whose cat refuses to leave him alone whenever the iPad is brought out. The idea of a single program, let alone a single device, that allows for a whole new level of bonding between us and our pets.
Overview
The iPad Game for Cats has been gaining much attention since its release in December 2010 by iOS developers Hiccup, Inc. The game is exactly as the title says- it's an iPad game for cats. The premise of the game is simple. A red dot travels around a black screen and a noise is produced every time the cat hits the dot. A second level, one where a mouse runs around on a yellow background, is available for $.99 as an in-app purchase. In addition, the game allows you to keep track of your cats "score", or how many times the target has been hit. According to a New York Times article, future upgrades to the game will include options for owners of the competitive kitties to post their scores on social networking sites like Facebook and Twitter.While some may see The iPad Game for Cats as just another gimmicky app made to sucker a consumer out of a dollar, the popularity of the game suggests a new era of pet interaction is being ushered in. In the aforementioned NYT article, the author mentions a friend whose cat refuses to leave him alone whenever the iPad is brought out. The idea of a single program, let alone a single device, that allows for a whole new level of bonding between us and our pets.
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